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Large Scenes Joyful Beach Projection Game Save The Ocean Theme For Eco Education

Large Scenes Joyful Beach Projection Game Save The Ocean Theme For Eco Education

AR interactive beach projection game

eco education ocean theme game

large scenes save the ocean game

Herkunftsort:

Guangdong, China

Markenname:

Zhisheng

Zertifizierung:

CE/ISO

Modellnummer:

ZS-CP02907

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Produktdetails
Projektions-Bereich:
Boden: 5*5m/Wand: 5m*2,8 m
Spielthemen:
6
Projektorlösung:
1920×1080
Wurfverhältnis:
0,45
Anzeigeart:
3LCD
Steuertyp:
Fernbedienung
Lichtquelle Leben:
20.000 Stunden (normal), 30.000 Stunden (ECO)
Garantie:
1 Jahr
Kundendienst:
Unterstützt und installieren
Hervorheben:

AR interactive beach projection game

,

eco education ocean theme game

,

large scenes save the ocean game

Zahlungs-u. Verschiffen-Ausdrücke
Min Bestellmenge
1
Preis
$8,000-10,000
Verpackung Informationen
Karton + Holzkiste
Lieferzeit
10-15 Tage
Zahlungsbedingungen
T/T
Versorgungsmaterial-Fähigkeit
10 Sätze in 10 Tagen
Produkt-Beschreibung

Large Scenes Joyful Beach Projection Game Save The Ocean Theme For Eco Education


AR Joyful Beach is more than just fun; it's a pedagogically sophisticated tool built on constructivist learning principles, where knowledge is built through active experience and discovery. Its design directly targets and enhances key developmental areas: Cognitive skills are sharpened through problem-solving challenges, such as sorting virtual waste into correct recycling categories or devising strategies to complete missions under time constraints. 


Physical development is promoted via hands-on interaction that requires precise motor skills, coordination, and spatial awareness as children reach, dig, and manipulate objects within the sand pool. Social-emotional growth is intrinsically fostered through its mandatory collaborative gameplay, which requires communication, negotiation,and shared decision-making to achieve common goals. 


Most importantly, its scientific literacy objectives are seamlessly woven into the fabric of the game; contextual facts about biodiversity, climate change, and ecology are presented not as static text but as integral parts of the narrative. Beta testing in educational environments demonstrated a remarkable 40% higher retention rate on key science topics compared to traditional classroom instruction, making it an invaluable asset for modern, forward-thinking educational institutions seeking to supplement their STEM and STEAM curricula with impactful, experiential learning.

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