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Beach Interactive Games Wall And Floor Projection For Immersive Marine Play

Beach Interactive Games Wall And Floor Projection For Immersive Marine Play

beach interactive projection game

marine floor projection game

AR immersive wall projection game

Lugar de origen:

Guangdong, China

Nombre de la marca:

Zhisheng

Certificación:

CE/ISO

Número de modelo:

ZS-CP02907

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Detalles del producto
Área de proyección:
Piso: 5*5m/Muro: 5m*2.8m
Temas del juego:
6
Resolución del proyector:
Las medidas de seguridad
Ratio de lanzamiento:
0.45
Tipo de visualización:
3LCD
Tipo de control:
Mando a distancia
Vida de fuente de luz:
20,000 horas (normal), 30,000 horas (ECO)
Garantía:
1 año
Servicio postventa:
Compatible e instalar
Resaltar:

beach interactive projection game

,

marine floor projection game

,

AR immersive wall projection game

Pago y términos de envío
Cantidad de orden mínima
1
Precio
$8,000-10,000
Detalles de empaquetado
Cartón + Caja de madera
Tiempo de entrega
10-15 días
Condiciones de pago
T/T
Capacidad de la fuente
10 sets en 10 días
Descripción de producto

Beach Interactive Games Wall And Floor Projection For Immersive Marine Play


Beach Interactive Games is more than just fun; it's a pedagogically sophisticated tool built on constructivist learning principles, where knowledge is built through active experience and discovery. Its design directly targets and enhances key developmental areas: Cognitive skills are sharpened through problem-solving challenges, such as sorting virtual waste into correct recycling categories or devising strategies to complete missions under time constraints. 


Physical development is promoted via hands-on interaction that requires precise motor skills, coordination, and spatial awareness as children reach, dig, and manipulate objects within the sand pool. Social-emotional growth is intrinsically fostered through its mandatory collaborative gameplay, which requires communication, negotiation,and shared decision-making to achieve common goals. 


Most importantly, its scientific literacy objectives are seamlessly woven into the fabric of the game; contextual facts about biodiversity, climate change, and ecology are presented not as static text but as integral parts of the narrative. Beta testing in educational environments demonstrated a remarkable 40% higher retention rate on key science topics compared to traditional classroom instruction, making it an invaluable asset for modern, forward-thinking educational institutions seeking to supplement their STEM and STEAM curricula with impactful, experiential learning.

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