Place of Origin:
Guangdong, China
Brand Name:
Zhisheng
Certification:
CE/ISO
Model Number:
ZS-CP002
Multiplayer Experience Interactive Smash Wall Game System for Indoor Venues
The Multiplayer Experience Interactive Smash Wall Game System is a powerful interactive entertainment solution designed to bring active digital play and social engagement into indoor spaces. Using advanced laser short throw projection combined with DLP display technology, the system projects bright high definition interactive games directly onto walls, transforming indoor areas into dynamic play zones without requiring large floor space. The vivid visuals and smooth motion tracking ensure reliable performance even in brightly lit environments.
Players interact by throwing balls at moving digital targets, with instant feedback and automatic scoring that creates excitement and friendly competition. The system fully supports multi player and multi ball interaction, allowing several participants to play at the same time and share the fun. Equipped with 30 built in games covering sports challenges, action adventures, reaction training, and coordination development, it delivers strong replay value and continuous content updates to keep experiences fresh.
Designed for flexible installation and long term durability, this interactive smash wall game system is ideal for indoor playgrounds, family entertainment centers, shopping malls, leisure clubs, gyms, and event venues. As a proven high traffic attraction, it increases dwell time, enhances user engagement, and creates memorable interactive experiences that encourage repeat visits and commercial success.
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FAQ
Q1.How long is the service life of the projector and the sensor?
A: The projector has a service life of 20,000 hours, and the sensor can last for 30,000 hours.
Q2.Is the machine easy to operate? Can the staff start it with one click?
A: It is equipped with a simple control panel and a remote control. After powering on, you can start the game with one click. The interface is intuitive, and staff can master the operation after 10 minutes of training.
Q3.Can the game difficulty be adjusted? For example, adjusting the speed of moving targets.
A: The difficulty of each of our games progresses layer by layer, making the games full of challenges.
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